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Scum and Villainy Scum and Villainy
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Learn what it takes to be a smuggler, or how to build up a criminal empire that can rival the Hutt clans. Take your ship on the dangerous Kessel run, or chase down a bounty and claim your reward. Watch out for the long arm of Imperial law, though, or you may find yourself on a one-way trip to the spice mines. This book provides extensive information on life on the fringe in the Star Wars universe. More than just information for players, this book gives Gamemasters a wide variety of information on bounty hunters, crime syndicates, smugglers, pirates, and criminals of all stripes throughout the Star Wars setting. Covering everything from vile Hutt gangsters to smooth-talking con artists, Scum and Villainy gives both players and Gamemasters everything they need to fit right in at Mos Eisley spaceport.
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From the imaginitive world of Infinities comes an all-new sourcebook about an alternate history version of the Star Wars universe. In the Rise of the Empire Infinities Sourcebook Obi-Wan Kenobi dies and nothing is ever the same! From a living Darth Maul to a brooding Emperor Vader, this sourcebook contains everything you need to run a game set in this alternate universe. Additionally, the sourcebook has complete statistics for a number of ships and characters found in regular continuity, making this sourcebook well worth downloading even if you don't run an Infinities game.

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Tresina Lobi
27 February 2003
Author: Nova Spice
Source: New Jedi Order
A Chev Jedi Master, Tresina Lobi became a leading member of the newly reformed Jedi Council just prior to the Battle of Ebaq. It was the disappearance of her apprentice, Thrynni Vae, that initially lead Luke and Mara to Duro a year after the invasion began. Because of the fate of her apprentice, Tresina took a more active role in the war, eventually earning the credentials to join Kenth Hamner, Kyp Durron, Saba Sebatyne, Cilghal, and Master Luke Skywalker on the Jedi Council.
Tresina Lobi - D6 Stats
D6 stats by Pel

Tresina LobiType: Chev Jedi Master
DEX 2D+2
Blaster 3D+2, dodge 5D+1, lightsaber 6D+1, melee parry 5D, thrown weapons 4D+2
KNO 4D
Alien species 5D, cultures 6D+2, intimidation 5D+1, scholar: Chev history 6D+1, scholar: Jedi Lore 5D+2, survival 4D+2
MEC 2D
Beast riding 3D, communications 3D+2
PER 3D+1
Bargain 6D+1, investigation 6D+2, persuasion 7D+1, search 7D
STR 2D+2
Climbing/jumping 4D+1
TEC 3D+1
Computer programming/repair 3D+2, first aid 4D+1, lightsaber repair 5D
Special Abilities:Force Skills: Control 6D, sense 7D+1, alter 4D+1
Control: Absorb/dissipate energy, accelerate healing, concentration, control disease, control pain, detoxify poison, emptiness, enhance attribute, hibernation trance, remove fatigue, short-term memory enhancement,
Sense: Beast languages, combat sense, danger sense, life sense, magnify senses, predict natural disaster, receptive telepathy, translation
Alter: Injure/kill, telekinesis
Control and Sense: Farseeing, lightsaber combat, projective telepathy
Control and Alter: Accelerate another’s healing, control another’s pain, detoxify poison in another, return another to consciousness, transfer Force
Control, Sense and Alter: Affect mind
This character is Force-sensitive.
Force Points:
5
Character Points: 12
Move: 10
Equipment: Lightsaber (5D, teal), Jedi robes


Tresina Lobi - d20 Stats
D20 stats by Nova Spice

Tresina Lobi: Female Chev Jedi Consular 12/Jedi Master 1; Initiative +1 (+1 Dex); Defense 20 (+9 class, +1 Dex); Spd 10m; VP/WP 79/11; Atk +12/+7 melee (1d3+2, unarmed strike) or Atk +13/+8 melee (4d8+2, lightsaber); Atk +11/+6 ranged; SQ: Jedi Knight, force training, deflect (defense +2, attack -4, extend defense and attack), healing, block, force secret (Heal Self +1); SV Fort +9, SV Ref +8, SV Will +12; FP 12; DSP 0; Rep +6; Str 15, Dex 12, Con 11, Int 16, Wis 15, Cha 14
Equipment:: Lightsaber (teal)*, Jedi robes
Skills:: Craft (lightsaber) +7, Diplomacy +23, Gather Information +9, Intimidate +6, Listen +10, Knowledge (Jedi lore) +5, Knowledge (Chev) +7, Search +4, Sense Motive +12, Spot +11, Tumble +5
Force Skills:: Affect Mind +6, Empathy +9, Enhance Senses +15, Farseeing +8, Force Defense +7, Friendship +10, Heal Self +18, Move Object +8, See Force +9
Feats:: Alertness, Combat Expertise, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Skill Emphasis (Diplomacy), Trustworthy, Weapon Group Proficiencies (blaster pistols, simple)
Force Feats: Alter, Aware, Control, Force Mastery, Force Mind, Knight Mind, Master Mind, Sense
Era: New Jedi Order
Type: Non-Player Characters
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Post Comment - view all comments (2 comments)
These are the last three comments in this thread. To view all of the comments on this entry, please click "view comments" above.
Nova SpiceThanks [B]Jim[/B]. :D I have another batch of NJO characters ready for submission too. I hope everyone finds use for them in their campaigns, as I have in mine.
Jim WilliamsMaster Mind....yummy. Good write-up.

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