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Madurrin
27 February 2003
Author: Nova Spice
Source: New Jedi Order
An Anx Jedi from Gravlex Med, Madurrin became an active warrior in the fight against the Yuuzhan Vong some three years into the war. Her natural telepathic abilities presented a major advantage using the Jedi "battle meld" technique.

She served aboard the Mon Adapyne, command ship of General Keyan Farlander, during the Second Battle of Obroa-skai and the Battle of Ebaq.
Madurrin - D6 Stats
D6 stats by Pel

MadurrinType: Jedi Knight
DEX 1D+2
Blaster 3D+1, dodge 3D, lightsaber 4D+1, melee combat 3D+1, melee parry 4D+1, running 2D+2
KNO 4D+1
Bureaucracy 5D+1, scholar: Gravlex Med 6D+2. scholar: Jedi Lore 6D
MEC 2D+1
Sensors 5D
PER 3D+1
Bargain 4D+1, con 6D+1, persuasion 5D+2
STR 3D
TEC 3D

Computer programming/repair 5D+2, lightsaber repair 5D
Special Abilities:Force Skills: Control 4D, sense 5D+2, alter 3D+1
Control: Accelerate healing, hibernation trance, short-term memory enhancement
Sense: Beast languages, danger sense, life detection, life sense, life web, postcognition, receptive telepathy, sense force, translation
Alter: Telekinesis
Control and Sense: Farseeing, lightsaber combat, projective telepathy
Control and Alter: Place another in hibernation trance
Control, Sense and Alter: Affect mind, force harmony
Communicate at a Distance: Anx speak in a booming, low-frequency language that other Anx can hear up to five kilometers away.
This character is Force-sensitive.
Force Points:
3
Character Points: 8
Move: 12
Equipment: Lightsaber (5D, dark green), fin cloak, Jedi robes

Madurrin - d20 Stats
D20 stats by Nova Spice

Madurrin: Female Anx Jedi Consular 9; Initiative +0 (+0 Dex); Defense 15 (+6 class, -1 size, +0 Dex); Spd 12m; VP/WP 72/14; Atk +7/+2 melee (1d4+2, unarmed strike) or Atk +8/+3 melee (3d8+2, lightsaber); Atk +5/+0 ranged; SQ: Jedi Knight, blindsight, scent, distant communication, force training, deflect (defense +1, attack -4, extend defense and attack), healing, block; SV Fort +8, SV Ref +4, SV Will +8; SZ L; FP 10; DSP 0; Rep +5; Str 14, Dex 10, Con 14, Int 17, Wis 15, Cha 12
Equipment: Lightsaber (dark green)*, Jedi robes, fin cloak
Skills: Bluff +5, Computer Use +7, Craft (lightsaber) +7, Diplomacy +13, Knowledge (Gravlex Med) +7, Knowledge (Jedi lore) +5, Sense Motive +17
Force Skills: Affect Mind +5, Empathy +10, Farseeing +15, Force Defense +9, Force Stealth +6, Friendship +8, Heal Another +7, Move Object +7, See Force +9, Telepathy +19
Feats: Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Influence, Skill Emphasis (Telepathy), Skill Emphasis (Sense Motive), Weapon Group Proficiencies (blaster pistols, simple)
Force Feats: Alter, Compassion, Control, Force Mind, Knight Mind, Link, Sense
Era: New Jedi Order
Type: Non-Player Characters
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Post Comment - view all comments (1 comments)
These are the last three comments in this thread. To view all of the comments on this entry, please click "view comments" above.
Jim WilliamsThis is good too. I hope NJO GMs are digging these free Jedi stats to spare them the agony. My campaign is to early as of yet.

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