Kha-still
Prerequisuite: Martial Arts, Bluff 3+ ranks
Benefit: As a free action against a single opponent you may make a Bluff check, opposed by target's Sense Motive check, to fake out an opponent and control their attack style. If the Kha-still adept has a higher BAB, the Bluff check has a +2 competency bonus, but if the target's BAB is higher the target gets a +2 to their Gather Information check. If the attempt is successful then the Kha-still adept may determine whether the opponent will attack normally, or fight defensively. This may be used regardless of the weapon that the target is using, but both parties must be in melee range. This may be re-tried each turn regardles of success, but if the check fails each subsiquent check is easier to anticipate (+2 to opposed roll).
Kha-still Expertise
Prerequisite: Bluff 5+ ranks, Martial Arts, Improved Martial Arts, Defensive Martial Arts, Kha-still.
Benefit: If Kha-still Expertise is declared for the round and the character hits a single opponent with a touch attack, they may fake a strike to draw opponents defenses off. If the opponent fails a Sense Motive check (DC=to attack Roll), the Kha-still expert gains a +3 to his next single attack be it this round or next, and decreases the threat range of that attack by one (in otherwords a 19-20 becomes an 18-20).
Kha-still Mastery
Prerequisite: Bluff 8+ ranks, Advanced Martial Arts, Martial Arts, Improved Martial Arts, Defensive Martial Arts, Kha-still, Kha-still Expertise.
Benefit: Kha-still mastery builds on Expertise, but the benefit for drawing off the target is increased to +5. Addtionally, successfully drawing off the opponent allows the attacker an Attack of Oppertunity. |