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Kinet-do Martial Arts Tree
8 August 2003
Author: Dr_Worm
As the galaxy is vast, so to are the fighting styles in it. For some the direct approach is the best, using an attackers might to beat down an opponent. However there are those that fight smarter, intead of harder. Kinet-do Masters are able to take down opponents larger and stronger then they are, by using an opponent's force against them. This martial art is popular among elite police and securtiy units who need to take an opponent down without causing them serious harm.
Kinet-do Martial Arts Tree - d20 Stats
Kinet-do
Prerequisite:
Martial Arts, Tumble 3+ ranks
Benefit: As a free action the character may immediately return to their feet frome a prone position without taking any penalties. This may only be done once per round. Any attack drawn from the Improved Trip feat is still granted though the target is not copnsidered to be prone for the attack.

Kinet-do Expertise
Prerequisite:
Tumble 5+ ranks,Martial Arts, Defensive Martial Arts, Improved Martial Arts, Kinet-doBenefit: The Kinet-do expert has gained the abbility to follow a successful melee attack with a foot sweep or other maneuver to trip their opponent. This may be done to as many opponents as the Kinet-do has normal attacks according to their BAB. The trip attack is made at the same attack bonus as the attack that provoked it. Treat the trip as normal, however if the attacker has the Improved Trip feat they may only follow up a single trip per round with an attack as per feat.

Kinet-do Mastery
Prerequisite:
Tumble 8+ ranks,Martial Arts, Advanced Martial Arts, Improved Martial Arts, Improved trip, Defensive Martial Arts, Kinet-do, Kinet-do Expertise.
Benefit: If you sucessfully trip an opponent in unarmed combat, then you may move the opponent up to 4m in any direction. The thrown person is considered dazed for 1d4 rounds unless they make a DC 18 Fortitude save. If the targed square is occupied the person or creature in the square must make a DC 15 Reflex save or be knocked prone with the thrown person. Addtionally if the Refelx save is failed the occupant must also make a 15 Fortitude save or be dazed as well for a single round.

Type: Feats
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Post Comment - view all comments (5 comments)
These are the last three comments in this thread. To view all of the comments on this entry, please click "view comments" above.
Dr_WormI recall there being a bunch of MA that were created in D6. It has been so long since I saw them, but as I recal they were kind of "attack style" based like these. I imagine it would be pretty simpl [ . . . ]
ThomasI love the soudn of this martial arts tree but I was wondering if there was a way to convert these to D6. When it comes to D20, I'm a noob and have no clue as how to reverse engineer it :P
Jedi WrestlerI would not allow this unless the bonus foot sweep attack was limited to one per round. Otherwise a character could functionally put down three or four opponents at high level on a regular basis. [ . . . ]

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