Requirements
To qualify to become a Jensaarai Mentor, a character must fulfill the following minimal criteria: BAB of +11/6/1, 7 levels of the Jensaarai Defender PrC (found on pages14-19 of Polyhedron magazine issue 157),
Skills: Knowledge-Jensaarai Lore 8 ranks, See Force 6 ranks,
Feats: Power Attack, Cleave.
.Game Rule Information
Vitality: A Jensaarai Mentor gains 1d8 vitality points per level. The character's Constitution modifier applies.
Class Skills
The Jensaarai Mentors’ class skills, and the key ability for each skill, are as follows (see Chapter Four of the Star Wars Roleplaying Game revised core rulebook for skill descriptions):
Bluff (cha), Computer Use (Int), Craft* (Int), Diplomacy (cha), Gather Information (cha), Intimidate (cha), Knowledge* (Int), Listen (Wis),Profession* (Wis), Read/Write Language (none), Speak Language (none), Sense Motive (Wis), Spot (Wis), Treat injury (Wis).
* This skill actually encompasses a number of unrelated skills. Each time this skill is learned, a specific category must also be chosen. Examples include Craft (tools), Knowledge (streetwise), and Profession (gambler).
Skill Points at Each Level: 6 + Int modifier
Class Features
The following are the features of the Jensaarai Mentor prestige class.
Deflect (Defense)
See Chapter Three of the Star Wars Roleplaying Game for a full explanation of this ability.
Bonus Feat
Choose any one of the following feats: Advanced Martial Arts, Defensive Martial Arts, Great Cleave, Improved Martial Arts, Rek’dul, Rek’dul Expertise, Rek’dul Mastery, and Shien Mastery.
Hidden Sight
At 2nd level the Jensaarai Mentor gains the ability to use the force to find beings with untapped force potential (non-trained Force-Sensitives) that they have never met with a DC 25 Farseeing check, provided they are currently on Suarbi 7/5.
Increase Lightsaber Damage
The Jensaarai Mentors’ ability to deal damage with a lightsaber increases as they gains levels. At 3rd level, the Jensaarai Mentor familiarity with the weapon allows their to increase their lightsaber damage by +1d8. This added damage is cumulative with increased lightsaber damage from other Jedi and Jensaarai classes.
Deflect (Attack)
See Chapter Three of the Star Wars Roleplaying Game for a full explanation of this ability.
Veil of Truth
If a Jensaarai Mentor is in the presence of one of their students they can make a force Stealth roll at +5 DC to hide their Force Sensitivity from See Force or Farseeing check.
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Defense Bonus | Reputation |
| 1 | +0 | +1 | +2 | +2 | Deflect (defense) | +1 | +0 |
| 2 | +1 | +2 | +2 | +3 | Bonus Feat, Hidden Sight | +2 | +1 |
| 3 | +2 | +2 | +3 | +3 | +1d8 lightsaber damage | +2 | +1 |
| 4 | +3 | +3 | +3 | +3 | deflect (attack), Veil of Truth | +2 | +2 |
| 5 | +3 | +3 | +4 | +4 | Bonus Feat | +3 | +2 |