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Control Pain (Force technique)
16 October 2003
Author: Jim Williams
Source: Tales of the Jedi Companion
After instruction in using the Force to heal, many Force-users become capable of using the Force to block out pain from injuries.
Control Pain (Force technique) - d20 Stats
Prerequisites: Heal Self 7 ranks/Heal Another 7 ranks

Benefit: As part of a Heal check (either Self or Another) that meets a DC 20 check, the Healed character also ignores the penalties from being Wounded. The character pays one additional vitality in additional to any other vitality costs to receive this benefit. The one vitality must be paid each round the character wishes to Control Pain.

Type: Force Powers
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Post Comment - view all comments (4 comments)
These are the last three comments in this thread. To view all of the comments on this entry, please click "view comments" above.
SteelGhost-117I can see the use of this especially if you need your jedi right at the moment, then there is Jedi Wrestler's comment where it isn't practical. Either way it can be useful if you modify it to burn thr [ . . . ]
Pirateking89This is an extremely interesting idea. I especially like the concept of the jedi fainting/passing out after he lets down the force power. This would definitely make a suitable penalty.
Jim Williamshi [B]Jedi Wrestler[/B]! Long time no see. If you look at the effects of Wounded, it's a heck of a lot more than -1 to rolls. Off the top of my head... -1 to all attack rolls -1 to Defense [ . . . ]

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