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High Roller
14 February 2003
Author: Tossk
Source: Original
Once in a long while, someone comes along that either has a pile of credits the size of a Krayt Dragon, a winning smile, a slick mind, or all of the above. This person can wheel and deal with the best, because they are the best. No matter what the game, this charming being can play away space stations and make you come away gleeful. Giant casinos pull out all of the stops for someone of this caliber, just so long as they don’t win too horribly often. Their repute makes them loved and feared by many. These beings live the high life, they are the High Rollers.

(Original Artwork by Peter Schlough)



High Roller - d20 Stats
Requirements: The character must fulfill all of the requirements before being allowed to enter the High Roller PrC.
      Skills: Bluff 6+, Gamble 8+, Sense Motive 6+.
      Feats: Fame or Infamy
      Abilities: Charisma and Wisdom 13+

Game Rule Information
      Vitality: High rollers gain 1d6 vitality points per level. The character’s Constitution modifier applies.

Class Skills
The high roller’s class skills (and the key ability for each) are: Appraise (Int), Bluff (Cha), Computer Use (Int), Diplomacy (Cha), Diplomacy (Cha), Gamble (Wis), Gather Information (Cha), Hide (Dex), Intimidate (Int), Knowledge [Any] (Int), Profession (Wis), Read/Write Language (none), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (none), and Spot (Wis).
      Skill Points per level: 6 + Intelligence modifier.

The following are features of the high roller prestige class.

Starting Feats: The high roller gains the following feats:
      Persuasive
      Trick
      Weapon Group Proficiency (blaster pistols)
   
Steel-Faced: After years of gambling, one knows how to hide their face from scrutiny at the game. With a face like Durasteel, you are both perplexing to those who are trying to determine your plan and you in return intimidate them with your stare. This bonus is added to gambling-related Intimidate and Bluff checks.

Smells Like Money: The high roller is adept at finding gambling in any area. He gains a +5 bonus to Gather Information checks made to find gambling establishments or private individuals who are willing to gamble.

Casino Resource Access: After losing at least one game with the Gambling skill, the high roller can call upon the casino (or any other large gambling establishment) to supplicate the his funds. This income is for only entertainment and other activities at said casino’s discretion. The formula for funds allocated is at maximum, The High Roller’s class level x their Charisma modifier x 3,000.

A Name Opens Doors: The high roller is well known in gambling circles and is eligible for invitation-only high stakes gambling where he may go. He gains a +2 Reputation bonus when the GM checks to see if the high roller is invited (Reputation DC 20).

Level Base Attack BonusFort SaveRef SaveWill Save SpecialDefense BonusReputation
1st 0 0 1 2Starting Feats, Steel-Faced 1 1 1
2nd 1 1 2 3Smells Like Money 2 2
3rd 2 1 2 3Casino Resource Access, Steel-Faced 2 2 2
4th 2 2 3 4A Name Opens Doors 2 3
5th 3 2 3 4Steel-Faced 3 3 4

Type: Prestige Classes
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Post Comment - view all comments (16 comments)
These are the last three comments in this thread. To view all of the comments on this entry, please click "view comments" above.
TosskThanks, Azmo! You too, CountZero. The Holonetters helped me streamline this puppy for sumbission.;) {Edit: Thanks for putting up the pic, guys!}:D :hansolo:
AzmoDanakarTossk this is superb, not too powerful and very good in any era. I just found an NPC for my game, thanks.
CountZeroVery, very cool. I can't wait for my Scoundrel to be advanced enough to take the class.

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